Tuesday 29 April 2014

More Weird Names

More Weird Names

If a bowler completes an over without any runs being scored from it, it is termed a maiden.
If a batsman gets out without scoring any runs, he is said to be out for a duck . The origin of this term is unclear, but commonly rumoured to be because the '0' next to his name on the scorecard resembles a duck egg. A batsman out for a duck while facing his first delivery of the innings is out for a golden duck.
The runs scored while two batsmen bat together are called their partnership. There are ten partnerships per completed innings, labelled from first-wicket partnership to tenth-wicket partnership, in order.
A nightwatchman is a batsman who comes in to bat out of order towards the end of a day's play in a multi-day game, in order to 'protect' better batsmen. To elucidate, the batting order in an innings is usually arranged with two specialists openers who begin the innings, then the rest of the batsmen in order of skill, best to worst. The job of the openers is to bat for a while against the new ball. A brand new ball is very hard and bouncy, and fast bowlers can use this to great advantage and can often get batsmen out. So it is harder to bat against a new ball. It is also somewhat difficult to begin batting. A new batsman is more likely to get out than one who has been on the field and scoring runs for a while.
Now, in a multi-day game, it sometimes happens that a team's innings will have only a few men out towards the end of the day's play. If a batsman gets out with about half an hour or less until stumps, the batting captain will sometimes send in a poor batsman next instead of a good one. The idea is that the poor batsman (the nightwatchman) will last 20 minutes and so protect the good batsman from having to make a fresh start that evening and again the next morning. It is essentially a sacrifice ploy. Of course, it can backfire dangerously if the nightwatchman does get out before stumps. The nightwatchman is a tactic that is used about 50% of the time when the appropriate situation arises (which itself occurs perhaps once every 4 or 5 games). It just depends on how the captain feels at the time.
A sightscreen is a large screen positioned on the boundary so that it forms a backdrop behind the bowler, so that the striker can see the ball clearly. Sightscreens are white when a red ball is used, and black for a white ball.
A rabbit is a player (almost invariably a bowler, but sometimes a wicket-keeper) who is a very poor batsman. A ferret is an extremely poor batsman (so called because he "goes in after the rabbits").

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